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AI Insights · Timothy · July 2021

Top 5 Boxing Games on Android in South America for Q2 2021

Explore the performance of the top 5 boxing games on Android in South America during Q2 2021, including trends in downloads, revenue, and active users.

Top 5 Boxing Games on Android in South America for Q2 2021

The second quarter of 2021 saw significant activity in the Android boxing games category across South America. Here, we delve into the performance of the top 5 titles, highlighting their weekly downloads, revenue, and active user trends. This data, sourced from Sensor Tower, provides a comprehensive look at the market dynamics.

Boxing Star: Real Boxing Fight from ThumbAge Co., Ltd. experienced a varied quarter. Weekly revenue started at approximately $2.9K at the end of March, fluctuating throughout the quarter and concluding at around $1.6K by late June. Weekly downloads showed a downward trend initially, dropping from 21K in late March to a low of 5.8K in early May, before rebounding to 8.7K by the end of June. The game's active users followed a similar pattern, decreasing from 71K to around 35K over the quarter.

Real Boxing 2 by Vivid Games S.A. also saw fluctuations. Weekly revenue started at $273 and dipped to $121 by mid-May, before recovering to $419 by the end of June. Downloads peaked at 37.8K in mid-April, then decreased to around 10.2K by mid-May, stabilizing to approximately 19.3K at the quarter's end. Active users mirrored this trend, peaking at 52.5K in mid-April and settling at around 31.1K by late June.

Kongregate's Burrito Bison: Launcha Libre maintained a steady increase in weekly revenue, starting at $140 and rising to $256 by the end of June. Downloads varied, with a notable spike to 13.1K in mid-May, before stabilizing to around 8.3K by the end of the quarter. Active user numbers showed growth, peaking at around 45.6K in mid-May and ending the quarter at approximately 38.6K.

EA SPORTS UFC® from Electronic Arts saw consistent performance. Weekly revenue began at $293, fluctuating through the quarter and finishing at around $184. Downloads remained relatively stable, starting at 23.1K and ending at 17.7K, with a peak of 22.3K in mid-June. Active users followed a similar pattern, starting at 56.1K and ending at 43.7K, peaking at 50.7K in mid-June.

Lastly, Topps® WWE SLAM: Card Trader had a less dynamic quarter in terms of revenue, starting at $147 and fluctuating slightly to end at $57 by late June. There were no significant download or active user data available for this title during the quarter.

For more detailed insights into the performance of these and other apps, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021